weatherless...................76.91595% balance.......................33.46023% offense.......................27.80064% stall.........................26.27271% voltturn......................14.54940% sand..........................12.45766% hyperoffense.................. 6.88505% semistall..................... 5.58136% rain.......................... 5.13525% sun........................... 3.39644% hail.......................... 2.86582% sandstall..................... 2.55050% choice........................ 2.38792% sunoffense.................... 1.63982% trickroom..................... 0.82576% multiweather.................. 0.77113% hailoffense................... 0.69588% sandoffense................... 0.16541% dragmag....................... 0.12913% monotype...................... 0.04262% tricksun...................... 0.02194% monoflying.................... 0.01782% monoelectric.................. 0.01122% monobug....................... 0.00984% rainoffense................... 0.00264% monopoison.................... 0.00136% monoghost..................... 0.00087% monodragon.................... 0.00053% monowater..................... 0.00051% monoice....................... 0.00020% monosteel..................... 0.00014% monopsychic................... 0.00009% monofire...................... 0.00006% hailstall..................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.711) -2.0|# |##### -1.0|######### |################### 0.0|############################## |###################### +1.0|############## |### +2.0|#### |####### +3.0|######################### more negative = more offensive, more positive = more stall one # = 0.72%