weatherless...................77.09037% balance.......................40.54766% offense.......................35.08490% sand..........................13.48646% hyperoffense..................10.78809% semistall..................... 8.69388% voltturn...................... 7.29595% hail.......................... 6.59660% stall......................... 4.88546% sun........................... 2.13336% rain.......................... 1.96678% monotype...................... 1.44015% trickroom..................... 1.39640% multiweather.................. 1.25207% hailoffense................... 1.17991% sandstall..................... 0.96420% rainoffense................... 0.73696% monoelectric.................. 0.44448% choice........................ 0.36388% sunoffense.................... 0.26485% sandoffense................... 0.20036% monoice....................... 0.19883% monobug....................... 0.18040% monograss..................... 0.13357% tailwind...................... 0.11899% monorock...................... 0.09673% monowater..................... 0.09212% dragmag....................... 0.08137% monoghost..................... 0.07523% gravity....................... 0.07216% tricksand..................... 0.06986% monofighting.................. 0.05681% mononormal.................... 0.05067% monodark...................... 0.04990% monoflying.................... 0.04836% hailstall..................... 0.04683% monopsychic................... 0.03915% monosteel..................... 0.03378% monoground.................... 0.02533% monodragon.................... 0.01996% trickhail..................... 0.01612% monopoison.................... 0.01535% monofire...................... 0.01459% monofairy..................... 0.01305% trickrain..................... 0.00307% trapper....................... 0.00307% sunstall...................... 0.00230% rainstall..................... 0.00230% tricksun...................... 0.00077% Stalliness (mean: 0.106) -2.0|# |### -1.5|####### |########## -1.0|########### |################### -0.5|#################### |########################### 0.0|############################## |######################### +0.5|########################## |####################### +1.0|############### |########## +1.5|###### |### +2.0|## |## +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%