weatherless...................75.87496% balance.......................40.99703% offense.......................34.22333% sand..........................14.78790% hyperoffense..................11.02151% semistall..................... 8.80383% voltturn...................... 7.63572% hail.......................... 6.92809% stall......................... 4.95430% rain.......................... 1.94956% sun........................... 1.91648% multiweather.................. 1.43074% trickroom..................... 1.42405% hailoffense................... 1.40356% monotype...................... 1.13577% sandstall..................... 1.07085% rainoffense................... 0.79255% choice........................ 0.36633% monoelectric.................. 0.33882% sunoffense.................... 0.25673% sandoffense................... 0.19591% monoice....................... 0.19154% monobug....................... 0.14880% tailwind...................... 0.11881% dragmag....................... 0.08328% monorock...................... 0.07692% gravity....................... 0.07407% tricksand..................... 0.07076% monowater..................... 0.06867% monoghost..................... 0.06631% monograss..................... 0.05660% monofighting.................. 0.04983% hailstall..................... 0.04331% monodark...................... 0.04260% mononormal.................... 0.03999% monoflying.................... 0.03433% monopsychic................... 0.02967% monosteel..................... 0.02464% monoground.................... 0.01668% monodragon.................... 0.01626% monopoison.................... 0.01466% trickhail..................... 0.01448% monofire...................... 0.01166% monofairy..................... 0.01085% trickrain..................... 0.00500% sunstall...................... 0.00241% trapper....................... 0.00220% rainstall..................... 0.00165% tricksun...................... 0.00055% Stalliness (mean: 0.113) -2.0|# |### -1.5|####### |########## -1.0|########### |################### -0.5|#################### |########################## 0.0|############################## |######################### +0.5|########################## |####################### +1.0|################ |########## +1.5|###### |### +2.0|## |## +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%