weatherless...................60.11048% balance.......................42.32457% sand..........................29.40799% offense.......................25.54818% hyperoffense..................14.11079% hail..........................11.64703% semistall.....................10.34737% voltturn...................... 9.91730% stall......................... 7.66909% hailoffense................... 3.82498% multiweather.................. 3.19539% sandstall..................... 2.41953% rain.......................... 1.30606% trickroom..................... 1.29068% monotype...................... 1.05762% sun........................... 0.78043% rainoffense................... 0.69518% monoelectric.................. 0.62271% monoice....................... 0.38933% choice........................ 0.27985% gravity....................... 0.14993% sunoffense.................... 0.11112% tricksand..................... 0.10590% tailwind...................... 0.10260% hailstall..................... 0.07409% monorock...................... 0.03426% sandoffense................... 0.02614% dragmag....................... 0.01814% monobug....................... 0.00430% mononormal.................... 0.00280% monofighting.................. 0.00161% monowater..................... 0.00152% trickrain..................... 0.00121% monosteel..................... 0.00038% monoghost..................... 0.00027% monoground.................... 0.00022% monodark...................... 0.00013% monograss..................... 0.00006% monofairy..................... 0.00005% monofire...................... 0.00001% monopoison.................... 0.00000% monoflying.................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.212) -2.0|# |######## -1.5|######## |############# -1.0|######## |############# -0.5|################# |################# 0.0|############################## |####################### +0.5|######################## |########################## +1.0|################### |########### +1.5|###### |### +2.0|## |### +2.5|## |# +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.41%