weatherless...................53.22922% balance.......................41.35088% sand..........................37.36214% offense.......................17.32539% hyperoffense..................15.00996% hail..........................14.92531% stall.........................13.97545% voltturn......................13.14551% semistall.....................12.33832% multiweather.................. 5.79114% hailoffense................... 5.55807% sandstall..................... 3.81903% trickroom..................... 0.33031% rain.......................... 0.17032% sun........................... 0.10416% rainoffense................... 0.08799% tailwind...................... 0.06109% choice........................ 0.05496% monotype...................... 0.05101% monoelectric.................. 0.03188% gravity....................... 0.01962% sunoffense.................... 0.01526% monoice....................... 0.01488% hailstall..................... 0.00503% monorock...................... 0.00417% tricksand..................... 0.00338% sandoffense................... 0.00078% dragmag....................... 0.00041% monofighting.................. 0.00004% monobug....................... 0.00002% monowater..................... 0.00001% monoground.................... 0.00001% monograss..................... 0.00000% monosteel..................... 0.00000% mononormal.................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.463) -2.0|# |########### -1.5|######### |################ -1.0|###### |####### -0.5|########## |############# 0.0|######################### |################ +0.5|############################# |############################## +1.0|##################### |############# +1.5|########## |## +2.0|### |###### +2.5|##### |### +3.0|##### |###### more negative = more offensive, more positive = more stall one # = 0.40%