weatherless...................64.82956% balance.......................30.07917% offense.......................25.43901% stall.........................23.86296% sand..........................16.59370% semistall.....................10.62157% rain..........................10.01488% hyperoffense.................. 9.99729% sandstall..................... 7.51420% voltturn...................... 6.77972% hail.......................... 6.58281% sun........................... 2.32132% hailoffense................... 1.99001% trickroom..................... 1.82434% monotype...................... 1.39285% hailstall..................... 1.17912% choice........................ 0.70243% monodragon.................... 0.58136% rainoffense................... 0.40338% sunoffense.................... 0.36240% multiweather.................. 0.34009% sandoffense................... 0.25197% monobug....................... 0.23896% monowater..................... 0.13120% rainstall..................... 0.11018% monoice....................... 0.09625% dragmag....................... 0.08267% monofairy..................... 0.08129% mononormal.................... 0.07309% monoelectric.................. 0.07302% monofire...................... 0.06695% monopoison.................... 0.02909% tricksand..................... 0.02093% monoflying.................... 0.01201% monoghost..................... 0.00785% monofighting.................. 0.00076% monodark...................... 0.00068% tricksun...................... 0.00040% monograss..................... 0.00034% monorock...................... 0.00000% tailwind...................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.575) -2.0|####### |####### -1.0|#################### |####################### 0.0|############################ |############################## +1.0|########################## |################## +2.0|############# |############ +3.0|####### more negative = more offensive, more positive = more stall one # = 0.51%