weatherless...................62.62605% stall.........................33.01490% offense.......................25.76991% balance.......................23.22382% sand..........................18.82850% semistall.....................12.71662% rain..........................11.71400% sandstall..................... 8.79588% voltturn...................... 6.94747% hail.......................... 5.45392% hyperoffense.................. 5.27475% trickroom..................... 1.93009% choice........................ 1.83600% sun........................... 1.48042% hailoffense................... 1.38249% monotype...................... 1.28310% hailstall..................... 0.86361% monobug....................... 0.52323% monodragon.................... 0.30712% rainoffense................... 0.23430% sandoffense................... 0.22353% sunoffense.................... 0.10868% monowater..................... 0.10426% multiweather.................. 0.10282% monofairy..................... 0.09343% dragmag....................... 0.08393% monoelectric.................. 0.07287% monoice....................... 0.07185% monofire...................... 0.05040% mononormal.................... 0.04381% rainstall..................... 0.04049% monopoison.................... 0.01208% monoflying.................... 0.00231% tricksand..................... 0.00197% monoghost..................... 0.00168% monofighting.................. 0.00003% monodark...................... 0.00002% tricksun...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.940) -2.0|###### |### -1.0|############### |############################# 0.0|############################## |########################### +1.0|########################## |##################### +2.0|########## |############## +3.0|############################ more negative = more offensive, more positive = more stall one # = 0.45%