weatherless...................87.82682% balance.......................43.32029% offense.......................32.81647% hyperoffense.................. 9.74998% stall......................... 7.80008% rain.......................... 6.41000% semistall..................... 6.31318% hail.......................... 5.62798% voltturn...................... 4.62138% trickroom..................... 1.87823% sand.......................... 0.33322% hailoffense................... 0.22896% monotype...................... 0.19369% rainoffense................... 0.14900% monowater..................... 0.12944% multiweather.................. 0.11973% choice........................ 0.07831% monoice....................... 0.04861% sun........................... 0.03477% monosteel..................... 0.01369% tricksand..................... 0.00585% monopsychic................... 0.00124% monopoison.................... 0.00035% monoelectric.................. 0.00031% rainstall..................... 0.00026% trapper....................... 0.00017% sandstall..................... 0.00009% monorock...................... 0.00008% monofire...................... 0.00004% tailwind...................... 0.00002% mononormal.................... 0.00001% monofairy..................... 0.00001% sandoffense................... 0.00000% sunoffense.................... 0.00000% trickrain..................... 0.00000% monobug....................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.153) -2.0|##### |####### -1.5|### |### -1.0|#### |######### -0.5|################## |############################## 0.0|######################### |#################### +0.5|########################## |############### +1.0|########## |####### +1.5|### |####### +2.0|# | +2.5| | +3.0|#### more negative = more offensive, more positive = more stall one # = 0.50%