weatherless...................61.81404% offense.......................45.83834% balance.......................25.31250% rain..........................22.99825% hyperoffense..................22.78519% sun...........................11.65382% sand.......................... 5.00076% semistall..................... 3.91166% multiweather.................. 3.66303% rainoffense................... 3.56531% monotype...................... 2.80149% voltturn...................... 2.74624% hail.......................... 2.26937% stall......................... 2.15231% trickroom..................... 1.79526% sunoffense.................... 1.75520% choice........................ 1.12985% trickrain..................... 0.65229% sandoffense................... 0.48136% hailoffense................... 0.43578% monoice....................... 0.39676% monoghost..................... 0.36879% monowater..................... 0.34324% monodragon.................... 0.33737% sandstall..................... 0.26796% monosteel..................... 0.25553% monopsychic................... 0.24241% monobug....................... 0.20995% monoflying.................... 0.20408% sunstall...................... 0.19890% monofairy..................... 0.19096% monofighting.................. 0.16955% monofire...................... 0.15297% monoelectric.................. 0.13053% monorock...................... 0.12638% rainstall..................... 0.11879% monodark...................... 0.09323% dragmag....................... 0.09151% tailwind...................... 0.07666% tricksand..................... 0.07424% tricksun...................... 0.06630% trapper....................... 0.06492% mononormal.................... 0.05698% monopoison.................... 0.05490% monoground.................... 0.05076% monograss..................... 0.05042% hailstall..................... 0.02797% trickhail..................... 0.01312% swagplay...................... 0.00898% gravity....................... 0.00622% fear.......................... 0.00345% allweather.................... 0.00242% Stalliness (mean: -0.346) -2.0|### |############# -1.0|########################## |############################## 0.0|######################## |############### +1.0|######## |### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.81%