weatherless...................50.83678% offense.......................35.43557% rain..........................31.14168% balance.......................26.94172% hyperoffense..................26.84734% sun...........................17.78990% semistall..................... 7.64494% multiweather.................. 4.51870% sand.......................... 4.32936% rainoffense................... 4.25307% sunoffense.................... 3.92092% stall......................... 3.13042% trickroom..................... 2.76637% voltturn...................... 2.67744% trickrain..................... 1.52293% sandstall..................... 0.70064% choice........................ 0.50681% hail.......................... 0.48614% sunstall...................... 0.46561% monotype...................... 0.35713% sandoffense................... 0.23109% hailoffense................... 0.18733% tricksand..................... 0.15513% rainstall..................... 0.12917% monoice....................... 0.12848% dragmag....................... 0.06264% monoghost..................... 0.06188% monofighting.................. 0.05379% monodragon.................... 0.05308% tailwind...................... 0.03758% monosteel..................... 0.01825% monobug....................... 0.01235% monoflying.................... 0.01096% monowater..................... 0.00523% monofire...................... 0.00510% tricksun...................... 0.00445% monorock...................... 0.00420% trickhail..................... 0.00415% monofairy..................... 0.00362% monodark...................... 0.00309% monopsychic................... 0.00250% monoelectric.................. 0.00241% monopoison.................... 0.00164% mononormal.................... 0.00020% hailstall..................... 0.00016% monoground.................... 0.00012% trapper....................... 0.00005% monograss..................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.256) -2.0|### |################### -1.0|############################## |############################ 0.0|########################### |################### +1.0|############### |###### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.66%