weatherless...................50.39241% rain..........................28.73340% balance.......................28.04782% offense.......................27.28891% hyperoffense..................26.90640% sun...........................19.91340% semistall.....................13.01434% sand.......................... 5.34753% stall......................... 4.74254% multiweather.................. 4.46504% sunoffense.................... 3.77177% trickroom..................... 3.09753% rainoffense................... 2.89364% voltturn...................... 2.01914% trickrain..................... 1.56860% sandstall..................... 1.45297% sunstall...................... 0.74335% choice........................ 0.21527% monotype...................... 0.20108% hail.......................... 0.19765% rainstall..................... 0.14189% tricksand..................... 0.14078% monoghost..................... 0.09914% sandoffense................... 0.09047% dragmag....................... 0.06118% monoice....................... 0.05049% hailoffense................... 0.03891% monoflying.................... 0.02844% tailwind...................... 0.02349% monofighting.................. 0.01399% monodragon.................... 0.00431% monobug....................... 0.00244% tricksun...................... 0.00178% monosteel..................... 0.00104% monodark...................... 0.00048% monoelectric.................. 0.00038% trickhail..................... 0.00032% monopsychic................... 0.00024% monofairy..................... 0.00020% monofire...................... 0.00018% monorock...................... 0.00013% monowater..................... 0.00006% monopoison.................... 0.00006% monoground.................... 0.00000% mononormal.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.105) -2.0|###### |############################# -1.0|############################# |############################## 0.0|########################### |############################# +1.0|############################# |############# +2.0|## |#### +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%