weatherless...................75.86702% offense.......................39.72331% balance.......................33.52398% hyperoffense..................18.70759% sand..........................11.59468% sun........................... 8.91459% voltturn...................... 8.56882% semistall..................... 5.33666% rain.......................... 2.76672% stall......................... 2.70846% trickroom..................... 2.17984% hail.......................... 1.24087% sunoffense.................... 1.03513% sandstall..................... 0.83725% monotype...................... 0.83215% choice........................ 0.74560% multiweather.................. 0.35870% tricksun...................... 0.23145% rainoffense................... 0.19462% hailoffense................... 0.16594% tailwind...................... 0.11775% monowater..................... 0.11013% sandoffense................... 0.10064% monofairy..................... 0.09899% monobug....................... 0.09542% monoice....................... 0.07925% dragmag....................... 0.07254% mononormal.................... 0.05868% monosteel..................... 0.05718% monopoison.................... 0.05704% monodragon.................... 0.05617% monoflying.................... 0.05350% monorock...................... 0.03834% monodark...................... 0.03780% monopsychic................... 0.03542% gravity....................... 0.02876% sunstall...................... 0.02798% monoground.................... 0.02793% monofire...................... 0.02780% monograss..................... 0.02687% monoelectric.................. 0.01875% monoghost..................... 0.01645% rainstall..................... 0.01079% monofighting.................. 0.00940% tricksand..................... 0.00730% hailstall..................... 0.00560% trickrain..................... 0.00302% trickhail..................... 0.00190% Stalliness (mean: -0.184) -2.0|###### |########## -1.0|################ |######################### 0.0|############################## |##################### +1.0|########## |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%