weatherless...................89.53577% offense.......................39.64108% balance.......................36.53636% hyperoffense..................11.61850% semistall..................... 8.66964% hail.......................... 4.72660% sun........................... 3.88828% stall......................... 3.53442% voltturn...................... 3.37434% sunoffense.................... 2.47704% trickroom..................... 1.79038% monotype...................... 1.14163% rain.......................... 1.11214% sand.......................... 0.80883% choice........................ 0.38335% dragmag....................... 0.29489% monoice....................... 0.26961% hailoffense................... 0.22748% monobug....................... 0.20221% monoelectric.................. 0.16851% gravity....................... 0.15587% hailstall..................... 0.10532% monowater..................... 0.09268% mononormal.................... 0.08847% rainoffense................... 0.08004% monorock...................... 0.08004% multiweather.................. 0.07162% monodark...................... 0.05898% sandstall..................... 0.05898% monopsychic................... 0.04213% trickhail..................... 0.04213% tailwind...................... 0.03791% monofighting.................. 0.03791% monograss..................... 0.03370% monoghost..................... 0.03370% monoflying.................... 0.02949% monodragon.................... 0.02949% sandoffense................... 0.02106% monopoison.................... 0.02106% monosteel..................... 0.02106% monofire...................... 0.01264% monofairy..................... 0.00843% monoground.................... 0.00421% Stalliness (mean: 0.014) |#### -1.5|##### |############ -1.0|################### |#################### -0.5|###################### |############################# 0.0|############################## |############################ +0.5|######################### |################# +1.0|############### |####### +1.5|###### |## +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%