weatherless...................89.97793% offense.......................39.05901% balance.......................36.58022% hyperoffense..................11.58779% semistall..................... 9.12549% hail.......................... 4.50975% sun........................... 3.76646% stall......................... 3.64750% voltturn...................... 3.49407% sunoffense.................... 2.46462% trickroom..................... 1.88392% monotype...................... 1.02272% rain.......................... 0.96950% sand.......................... 0.83080% choice........................ 0.39273% dragmag....................... 0.31840% monoice....................... 0.24869% hailoffense................... 0.22629% monobug....................... 0.21294% gravity....................... 0.14695% monoelectric.................. 0.13380% hailstall..................... 0.10416% rainoffense................... 0.07818% monowater..................... 0.07570% mononormal.................... 0.07273% monorock...................... 0.06673% monodark...................... 0.05774% sandstall..................... 0.05520% multiweather.................. 0.05444% trickhail..................... 0.03490% tailwind...................... 0.03395% monofighting.................. 0.03183% monoghost..................... 0.03088% monograss..................... 0.03088% monopsychic................... 0.02992% monodragon.................... 0.02570% monopoison.................... 0.01956% monoflying.................... 0.01954% sandoffense................... 0.01745% monosteel..................... 0.01534% monofairy..................... 0.01036% monofire...................... 0.00920% monoground.................... 0.00307% Stalliness (mean: 0.026) |### -1.5|##### |############ -1.0|################### |################### -0.5|##################### |############################# 0.0|############################## |############################ +0.5|######################### |################# +1.0|################ |####### +1.5|###### |## +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%