weatherless...................55.02411% offense.......................43.08950% sand..........................40.01226% hyperoffense..................28.95954% balance.......................18.76584% sandoffense...................11.73355% stall......................... 4.73968% semistall..................... 4.44544% sandstall..................... 2.95791% rain.......................... 2.68901% hail.......................... 2.00409% dragmag....................... 1.79730% voltturn...................... 1.62158% monotype...................... 1.49489% choice........................ 1.47446% rainoffense................... 1.33551% trickroom..................... 0.96853% sun........................... 0.56069% hailstall..................... 0.49285% multiweather.................. 0.29015% monosteel..................... 0.22722% sunoffense.................... 0.22150% monowater..................... 0.19044% tricksand..................... 0.17491% monofighting.................. 0.16919% monobug....................... 0.15693% hailoffense................... 0.13649% monorock...................... 0.13159% monofire...................... 0.11606% monoice....................... 0.09644% gravity....................... 0.08827% monoground.................... 0.08337% monopsychic................... 0.07111% monograss..................... 0.06620% monopoison.................... 0.06539% trickrain..................... 0.05394% mononormal.................... 0.05394% monodark...................... 0.04740% monoflying.................... 0.04495% monoghost..................... 0.03433% tailwind...................... 0.02615% monoelectric.................. 0.02370% tricksun...................... 0.01962% monodragon.................... 0.01226% trapper....................... 0.01226% monofairy..................... 0.00490% trickhail..................... 0.00327% rainstall..................... 0.00245% Stalliness (mean: -0.396) -2.0|### |######### -1.5|################ |############################## -1.0|############################ |############################## -0.5|############################# |######################## 0.0|################## |############## +0.5|########### |########## +1.0|###### |##### +1.5|#### |#### +2.0|## |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.40%