weatherless...................53.34036% offense.......................42.66060% sand..........................41.74809% hyperoffense..................29.68153% balance.......................18.31968% sandoffense...................12.48283% stall......................... 4.85622% semistall..................... 4.48197% sandstall..................... 3.08579% rain.......................... 2.69399% hail.......................... 1.96680% dragmag....................... 1.78190% voltturn...................... 1.72356% choice........................ 1.49104% rainoffense................... 1.38140% monotype...................... 1.33513% trickroom..................... 0.95981% hailstall..................... 0.54268% sun........................... 0.52236% multiweather.................. 0.27160% sunoffense.................... 0.23924% monosteel..................... 0.20008% tricksand..................... 0.18634% monofighting.................. 0.16317% monowater..................... 0.16006% monobug....................... 0.14097% monorock...................... 0.12230% hailoffense................... 0.11751% monofire...................... 0.10516% gravity....................... 0.08511% monoground.................... 0.08038% monoice....................... 0.07985% monopsychic................... 0.06001% monograss..................... 0.05980% trickrain..................... 0.05618% monopoison.................... 0.05609% monodark...................... 0.04549% monoflying.................... 0.03770% mononormal.................... 0.03675% monoghost..................... 0.02538% monoelectric.................. 0.02234% tailwind...................... 0.02180% tricksun...................... 0.01777% monodragon.................... 0.01086% trapper....................... 0.00728% trickhail..................... 0.00357% monofairy..................... 0.00326% rainstall..................... 0.00217% Stalliness (mean: -0.406) -2.0|### |########## -1.5|################ |############################## -1.0|############################ |############################# -0.5|########################### |####################### 0.0|################# |############# +0.5|########### |########## +1.0|###### |##### +1.5|#### |### +2.0|## |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.41%