weatherless...................52.68637% sand..........................43.80051% hyperoffense..................37.04416% offense.......................31.18998% sandoffense...................13.94295% balance.......................12.07761% stall.........................11.62211% sandstall..................... 8.52657% semistall..................... 8.06614% voltturn...................... 2.23212% rain.......................... 2.07856% dragmag....................... 1.61236% hail.......................... 1.44245% hailstall..................... 1.34606% rainoffense................... 0.49042% choice........................ 0.38569% trickroom..................... 0.07731% tricksand..................... 0.07364% monotype...................... 0.01465% multiweather.................. 0.01277% monodark...................... 0.00848% sun........................... 0.00487% monobug....................... 0.00295% tailwind...................... 0.00273% monowater..................... 0.00229% sunoffense.................... 0.00092% monofire...................... 0.00091% trickrain..................... 0.00057% hailoffense................... 0.00028% monorock...................... 0.00001% monoghost..................... 0.00001% monopsychic................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% mononormal.................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.307) -2.0|### |##### -1.5|########### |############################## -1.0|############# |################ -0.5|############# |#### 0.0|###### |## +0.5|### |#### +1.0|#### |######## +1.5|### |## +2.0|#### |######### +2.5|# more negative = more offensive, more positive = more stall one # = 0.70%