rain..........................52.07015% offense.......................50.87213% sun...........................34.38940% hyperoffense..................21.72996% balance.......................19.71811% weatherless...................16.48639% multiweather..................15.46207% sand..........................14.14091% sunoffense.................... 7.60076% semistall..................... 4.18544% stall......................... 3.49436% rainoffense................... 2.60790% sunstall...................... 2.51639% dragmag....................... 1.68305% trickroom..................... 0.40931% trickrain..................... 0.23572% hail.......................... 0.20776% sandoffense................... 0.17555% sandstall..................... 0.12355% tricksand..................... 0.11429% tricksun...................... 0.10477% choice........................ 0.08979% batonpass..................... 0.04435% rainstall..................... 0.00436% monotype...................... 0.00002% monoghost..................... 0.00002% mononormal.................... 0.00000% voltturn...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monowater..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.310) | -2.0|#### |## -1.5|######## |###################### -1.0|############ |################ -0.5|###################### |############################## 0.0|################## |################# +0.5|###### |#### +1.0|########## |# +1.5|### |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.55%