weatherless...................54.59841% balance.......................36.21144% offense.......................35.45889% sand..........................22.48878% hyperoffense..................18.64769% rain..........................18.17591% semistall..................... 6.68609% dragmag....................... 4.45230% voltturn...................... 3.64149% sun........................... 3.50492% stall......................... 2.99589% choice........................ 2.53175% monotype...................... 2.22806% hail.......................... 1.70375% sandoffense................... 0.94451% rainoffense................... 0.92159% trickroom..................... 0.77739% sandstall..................... 0.72104% rainstall..................... 0.65896% multiweather.................. 0.32184% sunstall...................... 0.31229% monodragon.................... 0.30847% sunoffense.................... 0.30561% tricksand..................... 0.25212% monosteel..................... 0.21010% monofighting.................. 0.19291% monopsychic................... 0.16904% monoghost..................... 0.16713% monobug....................... 0.16617% tailwind...................... 0.15280% monorock...................... 0.14516% monowater..................... 0.13657% hailstall..................... 0.13657% monoflying.................... 0.13561% monofire...................... 0.13179% monoground.................... 0.11556% monopoison.................... 0.10123% monoice....................... 0.09073% mononormal.................... 0.08404% monoelectric.................. 0.08118% monodark...................... 0.06972% hailoffense................... 0.05539% monograss..................... 0.05157% allweather.................... 0.03916% trickhail..................... 0.02388% tricksun...................... 0.01242% gravity....................... 0.00860% monofairy..................... 0.00573% trickrain..................... 0.00096% Stalliness (mean: -0.114) -2.0|#### |######## -1.5|############# |#################### -1.0|##################### |######################### -0.5|############################ |########################### 0.0|############################# |############################ +0.5|############################## |########################## +1.0|############### |########## +1.5|##### |### +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.34%