weatherless...................37.49509% balance.......................35.67752% sand..........................33.13547% hyperoffense..................26.23012% rain..........................24.60739% offense.......................20.91321% semistall.....................12.46397% dragmag....................... 6.16512% voltturn...................... 6.11503% stall......................... 4.71518% hail.......................... 3.94812% rainoffense................... 3.29440% hailstall..................... 3.13350% monotype...................... 2.16207% monofighting.................. 1.65936% sandstall..................... 1.02424% sun........................... 0.83649% choice........................ 0.66221% sunstall...................... 0.30403% trickroom..................... 0.21423% tricksand..................... 0.21108% sandoffense................... 0.20955% monobug....................... 0.20131% monopsychic................... 0.14484% monodragon.................... 0.10501% monoice....................... 0.05081% multiweather.................. 0.02239% rainstall..................... 0.01932% sunoffense.................... 0.00641% tailwind...................... 0.00256% monowater..................... 0.00063% allweather.................... 0.00006% monoflying.................... 0.00004% mononormal.................... 0.00004% tricksun...................... 0.00002% monoground.................... 0.00002% monoghost..................... 0.00001% monorock...................... 0.00000% monofire...................... 0.00000% hailoffense................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.081) -2.0|######### |###################### -1.5|############### |##################### -1.0|############### |########### -0.5|############# |############### 0.0|######################### |############################## +0.5|######################## |############################ +1.0|########################## |############## +1.5|###### |######## +2.0| |### +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.35%