weatherless...................76.38358% balance.......................37.54144% offense.......................37.25310% sand..........................16.30296% hyperoffense..................15.25225% sun........................... 6.75634% semistall..................... 6.61154% voltturn...................... 4.72240% stall......................... 3.34167% rain.......................... 2.56860% multiweather.................. 2.55906% monotype...................... 2.15739% sandoffense................... 1.24799% hail.......................... 0.56170% dragmag....................... 0.54547% choice........................ 0.53226% trickroom..................... 0.50902% monobug....................... 0.41814% sandstall..................... 0.36907% monowater..................... 0.36185% sunoffense.................... 0.35402% rainoffense................... 0.20021% monopsychic................... 0.15628% monofighting.................. 0.14368% mononormal.................... 0.11873% monoflying.................... 0.11688% monoghost..................... 0.10914% monosteel..................... 0.10087% monograss..................... 0.09721% monofairy..................... 0.09404% monofire...................... 0.09245% gravity....................... 0.09087% monopoison.................... 0.08092% monoground.................... 0.08047% monodark...................... 0.07384% monoelectric.................. 0.06475% monodragon.................... 0.06032% monoice....................... 0.05124% tailwind...................... 0.04933% tricksand..................... 0.04632% monorock...................... 0.02735% sunstall...................... 0.02559% rainstall..................... 0.02461% trickhail..................... 0.02038% hailstall..................... 0.01455% hailoffense................... 0.01057% allweather.................... 0.00414% Stalliness (mean: -0.072) -2.0|### |##### -1.5|######## |############ -1.0|################ |################## -0.5|######################## |######################### 0.0|############################## |########################### +0.5|######################## |############### +1.0|######## |####### +1.5|##### |## +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%