weatherless...................77.76830% balance.......................37.39393% offense.......................31.87792% sand..........................18.53567% hyperoffense..................17.12336% semistall..................... 7.58999% sun........................... 6.36513% stall......................... 6.01480% voltturn...................... 5.15836% multiweather.................. 4.56102% rain.......................... 1.83843% sandstall..................... 1.23279% choice........................ 1.08527% sandoffense................... 0.86804% dragmag....................... 0.62600% monotype...................... 0.40996% trickroom..................... 0.38303% gravity....................... 0.15577% monofighting.................. 0.13268% monodark...................... 0.08456% sunoffense.................... 0.07455% monosteel..................... 0.05577% hail.......................... 0.05350% monopoison.................... 0.04068% tricksand..................... 0.03348% tailwind...................... 0.02935% monograss..................... 0.02316% monowater..................... 0.02204% monofairy..................... 0.01546% hailstall..................... 0.01470% monopsychic................... 0.01187% monobug....................... 0.00827% rainstall..................... 0.00800% monoelectric.................. 0.00759% monoghost..................... 0.00541% monoground.................... 0.00146% rainoffense................... 0.00127% monoice....................... 0.00053% monoflying.................... 0.00034% monofire...................... 0.00021% mononormal.................... 0.00004% monorock...................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.019) -2.0|#### |######## -1.5|############## |############ -1.0|#################### |#################### -0.5|############### |################### 0.0|############################## |########################## +0.5|############################ |################# +1.0|########## |########## +1.5|###### |#### +2.0|## |# +2.5|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%