weatherless...................82.16645% balance.......................39.53056% offense.......................24.05150% hyperoffense..................23.33727% sand..........................15.84242% semistall..................... 7.16683% stall......................... 5.91383% voltturn...................... 3.78923% choice........................ 3.70662% sun........................... 2.77348% multiweather.................. 1.81368% sandstall..................... 1.66090% dragmag....................... 1.32305% sandoffense................... 1.08375% rain.......................... 1.00963% gravity....................... 0.62887% trickroom..................... 0.45575% monotype...................... 0.25060% monodark...................... 0.12198% monofighting.................. 0.10759% tailwind...................... 0.08350% hail.......................... 0.02170% sunoffense.................... 0.01220% hailstall..................... 0.01110% monofairy..................... 0.00646% monosteel..................... 0.00429% monopsychic................... 0.00384% tricksand..................... 0.00362% monograss..................... 0.00330% monopoison.................... 0.00267% monoelectric.................. 0.00031% rainstall..................... 0.00029% monowater..................... 0.00008% monoghost..................... 0.00004% rainoffense................... 0.00004% monobug....................... 0.00003% monoground.................... 0.00002% monofire...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% monoice....................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.048) -2.0|### |###### -1.5|#################### |############# -1.0|############# |############ -0.5|######### |############## 0.0|###################### |######################## +0.5|############################## |########## +1.0|############# |####### +1.5|#### |#### +2.0|### |# +2.5|#### | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%