weatherless...................90.29309% offense.......................43.53417% hyperoffense..................41.39113% balance.......................11.83158% monotype......................10.29880% batonpass.....................10.07429% rain.......................... 4.24116% sun........................... 4.02074% dragmag....................... 2.90024% voltturn...................... 2.41652% monobug....................... 2.35529% monoghost..................... 2.08588% monopsychic................... 1.83280% monoelectric.................. 1.75729% mononormal.................... 1.65116% semistall..................... 1.64911% sand.......................... 1.60421% stall......................... 1.59401% multiweather.................. 1.25929% hail.......................... 1.17357% sunoffense.................... 1.14295% trapper....................... 1.13275% rainoffense................... 1.07356% monoflying.................... 0.72455% choice........................ 0.70006% monodragon.................... 0.61842% monopoison.................... 0.45922% sandoffense................... 0.43677% monodark...................... 0.42861% monorock...................... 0.38983% hailoffense................... 0.30819% monosteel..................... 0.28574% monowater..................... 0.28166% monofairy..................... 0.23063% monoground.................... 0.21022% monofire...................... 0.12042% monograss..................... 0.09797% monoice....................... 0.09389% trickroom..................... 0.08368% monofighting.................. 0.07348% sandstall..................... 0.05102% tailwind...................... 0.02245% rainstall..................... 0.02041% swagplay...................... 0.01633% sunstall...................... 0.01020% allweather.................... 0.00816% fear.......................... 0.00612% tricksand..................... 0.00612% hailstall..................... 0.00408% Stalliness (mean: -0.824) |# -3.0|# |#### -2.0|########### |##################### -1.0|############################## |############################# 0.0|################ |####### +1.0|### |# +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.81%