weatherless...................90.95480% offense.......................44.33079% hyperoffense..................40.44836% balance.......................11.96312% batonpass.....................10.22245% monotype...................... 9.01209% rain.......................... 3.87608% sun........................... 3.70737% dragmag....................... 3.24135% voltturn...................... 2.54147% monobug....................... 1.99165% monoghost..................... 1.81259% monopsychic................... 1.67301% semistall..................... 1.63545% stall......................... 1.62228% sand.......................... 1.53171% monoelectric.................. 1.52455% mononormal.................... 1.46752% trapper....................... 1.16153% multiweather.................. 1.12346% hail.......................... 1.11739% sunoffense.................... 1.06989% rainoffense................... 0.98929% choice........................ 0.66741% monoflying.................... 0.60510% monodragon.................... 0.54557% monopoison.................... 0.42188% sandoffense................... 0.40477% monodark...................... 0.39241% monorock...................... 0.32891% hailoffense................... 0.28529% monosteel..................... 0.22618% monofairy..................... 0.21429% monowater..................... 0.21300% monoground.................... 0.18118% monofire...................... 0.09828% monoice....................... 0.08358% trickroom..................... 0.08275% monograss..................... 0.07808% monofighting.................. 0.05407% sandstall..................... 0.04852% rainstall..................... 0.02732% tailwind...................... 0.01858% swagplay...................... 0.01718% allweather.................... 0.00807% fear.......................... 0.00554% sunstall...................... 0.00495% tricksand..................... 0.00450% hailstall..................... 0.00404% Stalliness (mean: -0.808) |# -3.0|# |#### -2.0|########### |##################### -1.0|############################## |############################## 0.0|################ |####### +1.0|### |# +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.80%