weatherless...................97.71304% offense.......................53.28265% hyperoffense..................35.29027% balance....................... 9.83855% batonpass..................... 8.16664% dragmag....................... 7.89745% voltturn...................... 2.98780% trapper....................... 1.56630% monotype...................... 1.09731% sun........................... 1.04235% rain.......................... 1.01035% semistall..................... 1.00821% monoghost..................... 0.60055% stall......................... 0.58032% monobug....................... 0.29440% rainoffense................... 0.26641% sand.......................... 0.24943% rainstall..................... 0.20983% monopsychic................... 0.19117% monopoison.................... 0.17128% multiweather.................. 0.15638% hail.......................... 0.14121% monoelectric.................. 0.12085% sunoffense.................... 0.09921% monoflying.................... 0.08561% mononormal.................... 0.04794% hailoffense................... 0.04097% monodark...................... 0.02239% choice........................ 0.01812% monofairy..................... 0.01633% sandoffense................... 0.00788% trickroom..................... 0.00609% sandstall..................... 0.00333% monograss..................... 0.00171% monofire...................... 0.00103% monodragon.................... 0.00094% monosteel..................... 0.00088% monorock...................... 0.00056% monowater..................... 0.00042% monofighting.................. 0.00041% monoground.................... 0.00038% sunstall...................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.797) |# -3.0|# |## -2.0|###### |################ -1.0|################## |############################## 0.0|############ |#### +1.0|# |# +2.0| | +3.0| more negative = more offensive, more positive = more stall one # = 1.10%