weatherless...................53.24363% offense.......................42.55714% sun...........................34.19285% balance.......................24.38135% hyperoffense..................24.06599% rain..........................22.70854% multiweather..................13.51621% semistall..................... 5.12356% stall......................... 3.87196% sunoffense.................... 3.84147% sand.......................... 2.95257% monotype...................... 2.93687% batonpass..................... 2.91989% rainoffense................... 1.68362% choice........................ 1.09937% mononormal.................... 0.82060% hail.......................... 0.79068% voltturn...................... 0.48511% monodragon.................... 0.48325% sandoffense................... 0.34924% monopsychic................... 0.34413% sandstall..................... 0.34190% monoghost..................... 0.28881% monoflying.................... 0.27114% sunstall...................... 0.25320% gravity....................... 0.24752% trickroom..................... 0.21438% monobug....................... 0.19495% monodark...................... 0.15730% dragmag....................... 0.14776% monofairy..................... 0.09248% monosteel..................... 0.09193% monowater..................... 0.08722% monopoison.................... 0.06998% monofighting.................. 0.06983% monoground.................... 0.05361% tailwind...................... 0.05057% monoelectric.................. 0.04131% monofire...................... 0.04043% monorock...................... 0.03517% monograss..................... 0.02917% monoice....................... 0.02838% trapper....................... 0.02816% hailoffense................... 0.02433% tricksun...................... 0.01523% allweather.................... 0.00098% trickrain..................... 0.00050% hailstall..................... 0.00014% rainstall..................... 0.00009% trickhail..................... 0.00000% swagplay...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.292) |## -2.0|### |############# -1.0|############################## |############################# 0.0|########################## |################### +1.0|########## |##### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.71%