sun...........................47.44097% weatherless...................44.09216% offense.......................37.16832% balance.......................27.53483% hyperoffense..................20.81698% rain..........................17.48002% multiweather..................11.62389% stall......................... 7.45329% semistall..................... 7.02658% sunoffense.................... 5.63960% sand.......................... 3.21597% batonpass..................... 1.79100% rainoffense................... 0.99489% sandstall..................... 0.84273% choice........................ 0.82391% gravity....................... 0.76507% voltturn...................... 0.46159% monotype...................... 0.31317% sandoffense................... 0.30558% sunstall...................... 0.29088% hail.......................... 0.17149% mononormal.................... 0.10462% monoflying.................... 0.06712% trickroom..................... 0.06131% dragmag....................... 0.05504% tricksun...................... 0.04110% monopsychic................... 0.03698% monobug....................... 0.02992% monofairy..................... 0.02421% monodark...................... 0.01640% monodragon.................... 0.01509% monosteel..................... 0.01272% monofire...................... 0.01150% monopoison.................... 0.00990% tailwind...................... 0.00829% monoground.................... 0.00307% monofighting.................. 0.00253% monograss..................... 0.00252% monorock...................... 0.00239% monowater..................... 0.00205% monoghost..................... 0.00168% monoelectric.................. 0.00136% trapper....................... 0.00128% hailoffense................... 0.00122% monoice....................... 0.00077% allweather.................... 0.00003% hailstall..................... 0.00000% trickrain..................... 0.00000% rainstall..................... 0.00000% swagplay...................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.087) |##### -2.0|## |########### -1.0|######################### |######################## 0.0|############################## |################### +1.0|################## |######## +2.0|# |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.68%