weatherless...................65.49364% offense.......................50.57046% balance.......................36.38161% sun...........................13.09548% rain..........................10.88496% hyperoffense.................. 8.21782% sand.......................... 7.43094% hail.......................... 5.88721% trickroom..................... 5.20917% monotype...................... 4.64371% semistall..................... 3.85058% tailwind...................... 2.62960% multiweather.................. 2.40818% voltturn...................... 1.93655% monowater..................... 1.38361% stall......................... 0.97953% sunoffense.................... 0.82316% tricksand..................... 0.67679% monofire...................... 0.59297% tricksun...................... 0.49289% sandoffense................... 0.43535% batonpass..................... 0.38406% monobug....................... 0.37030% choice........................ 0.35779% monoelectric.................. 0.35278% dragmag....................... 0.27647% monopsychic................... 0.26646% rainoffense................... 0.24269% monoice....................... 0.23769% mononormal.................... 0.22268% trickhail..................... 0.21767% monofairy..................... 0.21142% monosteel..................... 0.20516% hailoffense................... 0.18640% monodark...................... 0.11634% monograss..................... 0.11509% monoghost..................... 0.11009% rainstall..................... 0.11009% monofighting.................. 0.10258% monorock...................... 0.10008% sandstall..................... 0.09758% monoground.................... 0.09508% monoflying.................... 0.07881% sunstall...................... 0.06630% gravity....................... 0.06255% monopoison.................... 0.04754% trickrain..................... 0.04504% monodragon.................... 0.04253% allweather.................... 0.01251% hailstall..................... 0.00876% Stalliness (mean: -0.122) |## -1.5|### |###### -1.0|############# |##################### -0.5|########################## |############################# 0.0|############################## |######################### +0.5|################## |############ +1.0|###### |### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%