weatherless...................64.19297% offense.......................50.02707% balance.......................37.33213% sun...........................13.57999% rain..........................11.21888% hyperoffense.................. 7.86867% sand.......................... 7.83794% hail.......................... 6.05840% trickroom..................... 5.67633% monotype...................... 4.53091% semistall..................... 3.79775% tailwind...................... 2.89543% multiweather.................. 2.51359% voltturn...................... 2.08867% monowater..................... 1.35296% stall......................... 0.97438% tricksand..................... 0.83283% sunoffense.................... 0.82562% monofire...................... 0.59974% tricksun...................... 0.55040% sandoffense................... 0.44285% batonpass..................... 0.37796% choice........................ 0.37004% monobug....................... 0.35414% monoelectric.................. 0.34781% trickhail..................... 0.26025% rainoffense................... 0.24805% monopsychic................... 0.24506% monoice....................... 0.23424% dragmag....................... 0.22474% monosteel..................... 0.21570% monofairy..................... 0.20789% mononormal.................... 0.20196% hailoffense................... 0.20113% monodark...................... 0.11364% rainstall..................... 0.11234% monoghost..................... 0.10827% monofighting.................. 0.10503% monograss..................... 0.10459% monorock...................... 0.10238% monoground.................... 0.09427% sandstall..................... 0.09165% monoflying.................... 0.06612% sunstall...................... 0.06099% gravity....................... 0.06071% trickrain..................... 0.04837% monopoison.................... 0.04429% monodragon.................... 0.03824% allweather.................... 0.01086% hailstall..................... 0.00816% Stalliness (mean: -0.110) |## -1.5|### |###### -1.0|############ |#################### -0.5|######################### |############################ 0.0|############################## |######################### +0.5|################### |############ +1.0|##### |### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%