offense.......................60.58642% weatherless...................53.89939% sun...........................31.20630% balance.......................17.69695% hyperoffense..................17.21256% rain..........................14.38757% multiweather..................11.37585% sand.......................... 9.41946% sunoffense.................... 3.32220% hail.......................... 2.95479% monotype...................... 2.58566% stall......................... 2.26185% semistall..................... 2.24222% sunstall...................... 0.94562% rainoffense................... 0.76670% sandoffense................... 0.66985% trickroom..................... 0.65610% monoghost..................... 0.39759% monowater..................... 0.37505% monodragon.................... 0.34947% voltturn...................... 0.30423% monobug....................... 0.25524% hailoffense................... 0.19971% monofighting.................. 0.17415% monopsychic................... 0.15750% monofire...................... 0.15474% monosteel..................... 0.15003% monofairy..................... 0.13261% monoflying.................... 0.11768% mononormal.................... 0.10957% choice........................ 0.10767% monodark...................... 0.09716% monograss..................... 0.08125% monoelectric.................. 0.07388% monorock...................... 0.06816% monoground.................... 0.06075% monoice....................... 0.03524% sandstall..................... 0.03407% tricksun...................... 0.02030% dragmag....................... 0.01710% trickhail..................... 0.01247% monopoison.................... 0.00916% tricksand..................... 0.00855% trickrain..................... 0.00623% rainstall..................... 0.00582% tailwind...................... 0.00391% Stalliness (mean: -0.384) -2.0|# |## -1.5|#### |############# -1.0|################## |######################### -0.5|############################## |######################### 0.0|################ |########### +0.5|###### |#### +1.0|## |## +1.5|# |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.61%