sun...........................66.21350% offense.......................48.26767% weatherless...................31.07898% balance.......................26.62308% hyperoffense..................12.36084% stall......................... 8.87022% sunoffense.................... 6.45643% sunstall...................... 4.14403% semistall..................... 3.87818% rain.......................... 3.78636% multiweather.................. 3.55947% sand.......................... 2.44220% voltturn...................... 1.74280% trickroom..................... 0.36227% hail.......................... 0.29741% monotype...................... 0.15674% rainoffense................... 0.08726% monowater..................... 0.08452% monofire...................... 0.03481% sandoffense................... 0.03146% monoghost..................... 0.02476% monodragon.................... 0.00561% monofairy..................... 0.00280% monosteel..................... 0.00204% monoflying.................... 0.00157% sandstall..................... 0.00061% monopsychic................... 0.00059% monograss..................... 0.00003% monoice....................... 0.00000% mononormal.................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.006) -2.0| | -1.5|## |############ -1.0|###### |############### -0.5|################## |############################## 0.0|######## |############ +0.5|########## |######## +1.0|####### |## +1.5|# |# +2.0|## |### +2.5|###### | more negative = more offensive, more positive = more stall one # = 0.70%