weatherless...................49.75727% offense.......................49.61689% sun...........................35.87033% hyperoffense..................23.03767% balance.......................21.37802% rain..........................20.39100% multiweather..................11.76668% sunoffense.................... 6.13997% sand.......................... 4.29023% monotype...................... 3.92028% semistall..................... 3.13505% stall......................... 2.83237% rainoffense................... 2.30157% hail.......................... 1.51489% dragmag....................... 0.63169% monoghost..................... 0.56881% mononormal.................... 0.56589% voltturn...................... 0.55419% monopsychic................... 0.48547% sandoffense................... 0.47523% sunstall...................... 0.46353% monosteel..................... 0.40943% trickroom..................... 0.37141% monodark...................... 0.28952% hailoffense................... 0.26467% monowater..................... 0.26028% monodragon.................... 0.24273% choice........................ 0.21349% monopoison.................... 0.19594% monoground.................... 0.16962% monobug....................... 0.16523% monoflying.................... 0.14769% monofire...................... 0.14038% monofairy..................... 0.13599% monofighting.................. 0.12722% tricksun...................... 0.11844% monoelectric.................. 0.11552% sandstall..................... 0.10528% monorock...................... 0.08481% rainstall..................... 0.06873% trickrain..................... 0.05703% tailwind...................... 0.05557% monograss..................... 0.05118% tricksand..................... 0.04679% monoice....................... 0.02486% trapper....................... 0.00877% gravity....................... 0.00292% Stalliness (mean: -0.384) -2.0|## |############ -1.0|############################ |############################## 0.0|##################### |########### +1.0|##### |## +2.0|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.88%