weatherless...................97.18477% offense.......................57.54188% hyperoffense..................20.16984% balance.......................18.69688% semistall..................... 2.50687% monotype...................... 1.61085% sand.......................... 1.44206% stall......................... 1.08453% hail.......................... 0.88268% monosteel..................... 0.48952% monowater..................... 0.40265% sun........................... 0.31710% monoice....................... 0.26570% sandoffense................... 0.23892% rain.......................... 0.18732% monoghost..................... 0.15356% monodragon.................... 0.13923% monorock...................... 0.10060% monobug....................... 0.07974% monoflying.................... 0.07562% sunoffense.................... 0.06789% monodark...................... 0.06399% monofire...................... 0.05600% monoground.................... 0.05360% mononormal.................... 0.05054% monoelectric.................. 0.05021% monopoison.................... 0.04961% monofighting.................. 0.04800% monopsychic................... 0.04382% hailoffense................... 0.04036% monofairy..................... 0.03770% sandstall..................... 0.03527% rainoffense................... 0.02354% monograss..................... 0.01994% multiweather.................. 0.01312% hailstall..................... 0.00518% voltturn...................... 0.00399% swagplay...................... 0.00058% batonpass..................... 0.00050% rainstall..................... 0.00000% tailwind...................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% Stalliness (mean: -0.445) | -2.0|# |######### -1.0|######################## |############################## 0.0|#################### |######### +1.0|### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 1.00%