weatherless...................76.56759% offense.......................52.81523% balance.......................32.24712% hyperoffense..................10.07687% sand.......................... 9.85277% sun........................... 8.28992% hail.......................... 4.71220% semistall..................... 4.56392% rain.......................... 3.10228% multiweather.................. 2.52476% monotype...................... 1.92690% monowater..................... 1.06925% trickroom..................... 0.84945% rainoffense................... 0.70022% choice........................ 0.63139% monorock...................... 0.40163% stall......................... 0.29686% gravity....................... 0.21459% monoelectric.................. 0.19366% monofire...................... 0.09432% tricksand..................... 0.07968% monoice....................... 0.05253% monoghost..................... 0.05010% monofairy..................... 0.04662% hailoffense................... 0.02620% mononormal.................... 0.01818% monobug....................... 0.00052% hailstall..................... 0.00043% monopsychic................... 0.00008% monopoison.................... 0.00001% sandoffense................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% sunoffense.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.147) -2.0|# | -1.5|# |### -1.0|##################### |######### -0.5|################## |############################## 0.0|#################### |############### +0.5|########## |###### +1.0|####### |# +1.5|#### | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.68%