weatherless...................78.66177% offense.......................55.17873% balance.......................31.96817% sand..........................14.05540% hyperoffense.................. 7.41907% semistall..................... 5.39690% sun........................... 4.66890% rain.......................... 1.96083% hail.......................... 1.91196% multiweather.................. 1.25885% monotype...................... 0.44684% monorock...................... 0.28916% trickroom..................... 0.27630% monoelectric.................. 0.06997% gravity....................... 0.06750% monowater..................... 0.04450% stall......................... 0.03713% rainoffense................... 0.03682% monofire...................... 0.02501% choice........................ 0.01159% monoice....................... 0.01140% hailoffense................... 0.00428% monofairy..................... 0.00326% tricksand..................... 0.00219% mononormal.................... 0.00184% monoghost..................... 0.00170% monopsychic................... 0.00000% hailstall..................... 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% sunoffense.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.082) -2.0| | -1.5|# |# -1.0|########### |#### -0.5|######### |############################## 0.0|############# |######## +0.5|########## |###### +1.0|# | +1.5|##### | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 1.02%