weatherless...................52.87486% balance.......................35.97175% offense.......................33.26962% rain..........................31.27733% sun...........................23.71449% voltturn......................18.42757% hyperoffense..................14.26349% multiweather..................10.10578% semistall..................... 8.43013% stall......................... 8.06501% rainoffense................... 2.04334% hail.......................... 2.03395% choice........................ 1.83531% tailwind...................... 1.35167% sunoffense.................... 1.33732% monotype...................... 0.96168% trickroom..................... 0.92726% sunstall...................... 0.58149% rainstall..................... 0.38924% sand.......................... 0.37770% monoflying.................... 0.35593% gravity....................... 0.24882% monowater..................... 0.19243% monodragon.................... 0.09420% monofire...................... 0.07421% monopsychic................... 0.05220% dragmag....................... 0.04988% trickrain..................... 0.04902% mononormal.................... 0.03948% monofighting.................. 0.03532% monoghost..................... 0.03459% monoground.................... 0.03164% hailoffense................... 0.02280% monosteel..................... 0.01945% monoelectric.................. 0.01506% sandoffense................... 0.01290% monodark...................... 0.01151% sandstall..................... 0.00739% tricksun...................... 0.00659% monobug....................... 0.00290% monoice....................... 0.00274% monofairy..................... 0.00002% hailstall..................... 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.100) |### -2.0|####### |####### -1.0|################## |###################### 0.0|############################## |############################## +1.0|#################### |######### +2.0|### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.64%