weatherless...................46.60448% rain..........................40.15454% balance.......................36.40546% offense.......................30.85179% hyperoffense..................22.06410% sun...........................13.59870% rainoffense...................10.00611% stall......................... 5.46885% multiweather.................. 5.32311% semistall..................... 5.20980% batonpass..................... 4.99438% sand.......................... 4.58265% sunoffense.................... 2.35063% sandstall..................... 1.61196% choice........................ 0.95548% voltturn...................... 0.95026% trickroom..................... 0.84578% monotype...................... 0.69522% sunstall...................... 0.68931% trickrain..................... 0.65770% rainstall..................... 0.49115% hail.......................... 0.48450% tailwind...................... 0.35037% monofairy..................... 0.17793% monosteel..................... 0.14200% sandoffense................... 0.13060% monowater..................... 0.07543% mononormal.................... 0.06720% monopsychic................... 0.06264% monodragon.................... 0.06042% trapper....................... 0.04359% monoflying.................... 0.04112% monoground.................... 0.04064% monoice....................... 0.03953% monofighting.................. 0.03141% monobug....................... 0.03022% hailoffense................... 0.03006% dragmag....................... 0.02301% tricksand..................... 0.02120% monoghost..................... 0.02083% monoelectric.................. 0.01952% monodark...................... 0.01842% hailstall..................... 0.01567% monopoison.................... 0.01303% allweather.................... 0.01209% monofire...................... 0.00885% monograss..................... 0.00704% monorock...................... 0.00500% gravity....................... 0.00053% tricksun...................... 0.00036% swagplay...................... 0.00013% trickhail..................... 0.00000% Stalliness (mean: -0.112) | -2.0|### |############### -1.0|####################### |##################### 0.0|##################### |############################## +1.0|########### |##### +2.0|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.74%