weatherless...................79.14861% balance.......................43.31017% semistall.....................26.84495% stall.........................14.94362% offense.......................13.98202% rain..........................12.58391% voltturn......................10.64421% sun........................... 9.48359% multiweather.................. 1.99436% batonpass..................... 1.79470% rainstall..................... 1.24810% sunstall...................... 1.21644% hail.......................... 1.06613% hyperoffense.................. 0.91924% monotype...................... 0.65157% choice........................ 0.51157% trickroom..................... 0.31652% sand.......................... 0.23540% hailstall..................... 0.15576% monoice....................... 0.14484% monowater..................... 0.13290% dragmag....................... 0.11251% monopsychic................... 0.09860% monoghost..................... 0.08825% monodragon.................... 0.08487% monofire...................... 0.06025% trickrain..................... 0.05929% sunoffense.................... 0.05857% monoelectric.................. 0.05497% tricksun...................... 0.03626% monofairy..................... 0.02438% monosteel..................... 0.01666% hailoffense................... 0.01631% rainoffense................... 0.01041% monoflying.................... 0.00805% mononormal.................... 0.00625% sandstall..................... 0.00397% monobug....................... 0.00184% monorock...................... 0.00180% tricksand..................... 0.00011% monodark...................... 0.00007% monoground.................... 0.00007% monograss..................... 0.00006% monofighting.................. 0.00003% monopoison.................... 0.00003% tailwind...................... 0.00000% sandoffense................... 0.00000% fear.......................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.785) -2.0| | -1.0|#### |######## 0.0|############# |########################### +1.0|############################## |################### +2.0|######### |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.88%