weatherless...................82.71153% balance.......................45.51901% semistall.....................31.85178% stall.........................17.57442% sun...........................11.32263% voltturn...................... 8.85734% rain.......................... 6.08949% offense....................... 4.97325% batonpass..................... 1.58197% sunstall...................... 1.20798% rainstall..................... 0.62288% multiweather.................. 0.37432% hail.......................... 0.20691% trickroom..................... 0.19601% hailstall..................... 0.17158% monotype...................... 0.12140% hyperoffense.................. 0.08154% sand.......................... 0.05221% monofire...................... 0.03573% monowater..................... 0.03419% choice........................ 0.03241% monodragon.................... 0.01605% monoice....................... 0.01027% tricksun...................... 0.00920% monofairy..................... 0.00820% monoelectric.................. 0.00817% monoghost..................... 0.00498% dragmag....................... 0.00460% hailoffense................... 0.00458% monopsychic................... 0.00434% monosteel..................... 0.00209% mononormal.................... 0.00014% sunoffense.................... 0.00012% sandstall..................... 0.00009% rainoffense................... 0.00007% monobug....................... 0.00004% monorock...................... 0.00004% trickrain..................... 0.00003% monoflying.................... 0.00003% monoground.................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% monopoison.................... 0.00000% sandoffense................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.976) -2.0| | -1.0| |### 0.0|##### |############################## +1.0|########################### |###################### +2.0|########### |# +3.0| | more negative = more offensive, more positive = more stall one # = 1.00%