rain..........................79.47098% balance.......................52.14316% offense.......................47.48396% sun...........................46.74667% multiweather..................33.56249% weatherless................... 7.33675% tailwind...................... 6.05792% trickroom..................... 5.14610% trickrain..................... 2.73460% tricksun...................... 0.91700% hyperoffense.................. 0.25994% monotype...................... 0.22248% monosteel..................... 0.12273% sunoffense.................... 0.11897% semistall..................... 0.10151% rainoffense................... 0.09990% sand.......................... 0.08702% monopoison.................... 0.05600% monopsychic................... 0.03092% stall......................... 0.01143% sunstall...................... 0.00820% monoflying.................... 0.00816% hail.......................... 0.00570% dragmag....................... 0.00516% voltturn...................... 0.00310% monoelectric.................. 0.00203% monofairy..................... 0.00156% monofire...................... 0.00075% monowater..................... 0.00032% tricksand..................... 0.00019% monodragon.................... 0.00001% monobug....................... 0.00000% trickhail..................... 0.00000% monoghost..................... 0.00000% mononormal.................... 0.00000% hailoffense................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.003) -1.2| | -0.8|## |####### -0.4|############ |########################## 0.0|############################## |########################### +0.4|########### |####### +0.8|## | more negative = more offensive, more positive = more stall one # = 0.80%