offense.......................58.67418% rain..........................40.66353% weatherless...................40.15350% sun...........................24.98019% hyperoffense..................20.65115% multiweather..................17.44615% balance.......................17.25922% sand..........................10.74400% rainoffense................... 5.13741% sunoffense.................... 2.49938% semistall..................... 1.96460% stall......................... 1.45085% hail.......................... 1.21070% monotype...................... 1.13766% voltturn...................... 1.13518% sandoffense................... 0.62020% batonpass..................... 0.59792% sandstall..................... 0.58183% trickroom..................... 0.52117% monobug....................... 0.37262% rainstall..................... 0.22778% hailoffense................... 0.15474% mononormal.................... 0.14855% tricksun...................... 0.13617% monograss..................... 0.11018% trickrain..................... 0.08666% dragmag....................... 0.07428% trapper....................... 0.06809% monodragon.................... 0.06313% tailwind...................... 0.05694% monoghost..................... 0.05694% monofire...................... 0.05323% monowater..................... 0.05076% monodark...................... 0.04952% monofairy..................... 0.04580% monofighting.................. 0.03219% monopsychic................... 0.03095% sunstall...................... 0.02971% monosteel..................... 0.02723% monoelectric.................. 0.02723% monopoison.................... 0.02476% monoflying.................... 0.02352% monoice....................... 0.01486% monorock...................... 0.01238% monoground.................... 0.01238% gravity....................... 0.00743% trickhail..................... 0.00248% allweather.................... 0.00124% Stalliness (mean: -0.465) |## -1.5|####### |################ -1.0|########################### |############################## -0.5|############################## |####################### 0.0|################# |########### +0.5|####### |#### +1.0|## |# +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%