rain..........................62.02334% offense.......................57.19485% sun...........................33.11506% multiweather..................28.67962% weatherless...................21.79441% hyperoffense..................19.13808% balance.......................18.37780% sand..........................12.35561% rainoffense................... 5.76716% sunoffense.................... 3.14822% semistall..................... 3.02026% stall......................... 2.26901% sandstall..................... 1.00061% rainstall..................... 0.35122% sandoffense................... 0.33432% voltturn...................... 0.31454% trickroom..................... 0.17815% batonpass..................... 0.17586% trickrain..................... 0.11025% monotype...................... 0.07839% monodragon.................... 0.06449% hail.......................... 0.03384% sunstall...................... 0.02281% dragmag....................... 0.01551% mononormal.................... 0.01261% tricksun...................... 0.00544% monoghost..................... 0.00032% monodark...................... 0.00031% trickhail..................... 0.00031% monopoison.................... 0.00029% hailoffense................... 0.00028% trapper....................... 0.00017% monosteel..................... 0.00017% monobug....................... 0.00016% monoelectric.................. 0.00005% monopsychic................... 0.00000% monofighting.................. 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% monowater..................... 0.00000% monofairy..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.405) |# -1.5|#### |########### -1.0|############################## |############################ -0.5|####################### |############### 0.0|############## |######### +0.5|######## |### +1.0|### |# +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.65%