rain..........................70.73190% offense.......................59.68589% multiweather..................32.36701% sun...........................27.68390% balance.......................22.37100% weatherless...................18.97309% sand..........................15.49044% hyperoffense..................14.66476% rainoffense................... 5.48245% semistall..................... 2.17365% stall......................... 1.10472% sunoffense.................... 0.94883% rainstall..................... 0.46465% voltturn...................... 0.43534% sandstall..................... 0.20823% trickroom..................... 0.17150% trickrain..................... 0.14519% monotype...................... 0.09079% monodragon.................... 0.09016% batonpass..................... 0.06725% sandoffense................... 0.01901% sunstall...................... 0.01502% hail.......................... 0.00657% tricksun...................... 0.00123% mononormal.................... 0.00056% hailoffense................... 0.00004% monopoison.................... 0.00003% monosteel..................... 0.00002% trickhail..................... 0.00001% monodark...................... 0.00001% monobug....................... 0.00001% monoghost..................... 0.00001% monoelectric.................. 0.00000% trapper....................... 0.00000% monofighting.................. 0.00000% monopsychic................... 0.00000% dragmag....................... 0.00000% monoground.................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% allweather.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.378) |# -1.5|### |######### -1.0|########################## |############################## -0.5|############################## |############# 0.0|################ |######### +0.5|############## |###### +1.0|# |# +1.5|## | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.62%