weatherless...................55.31570% offense.......................52.61738% balance.......................36.67026% sand..........................18.67242% rain..........................14.13923% sun........................... 9.76794% hyperoffense.................. 7.27199% hail.......................... 4.62763% trickroom..................... 3.69671% semistall..................... 3.19752% multiweather.................. 2.44199% choice........................ 2.44199% monotype...................... 1.25472% trickrain..................... 0.83648% tailwind...................... 0.79601% voltturn...................... 0.68807% tricksand..................... 0.58014% sandoffense................... 0.53967% monowater..................... 0.52617% rainoffense................... 0.49919% tricksun...................... 0.49919% sunoffense.................... 0.31031% stall......................... 0.24285% trickhail..................... 0.16190% dragmag....................... 0.14841% hailoffense................... 0.14841% monopoison.................... 0.13492% batonpass..................... 0.13492% monoice....................... 0.09444% monodark...................... 0.08095% monofire...................... 0.08095% monosteel..................... 0.06746% monofighting.................. 0.05397% sandstall..................... 0.05397% monograss..................... 0.04047% monopsychic................... 0.04047% monoghost..................... 0.04047% mononormal.................... 0.04047% trapper....................... 0.02698% monobug....................... 0.01349% monofairy..................... 0.01349% monoelectric.................. 0.01349% monodragon.................... 0.01349% Stalliness (mean: -0.125) |## -1.5|## |#### -1.0|######## |################ -0.5|##################### |############################## 0.0|####################### |################## +0.5|############# |############# +1.0|#### |### +1.5|# more negative = more offensive, more positive = more stall one # = 0.63%