weatherless...................53.94035% offense.......................52.32902% balance.......................37.16675% sand..........................19.84649% rain..........................14.23515% sun...........................10.01692% hyperoffense.................. 7.25259% hail.......................... 4.48565% trickroom..................... 3.77204% semistall..................... 3.05060% multiweather.................. 2.46518% choice........................ 2.33041% monotype...................... 1.09843% tailwind...................... 0.86669% trickrain..................... 0.86605% voltturn...................... 0.65111% tricksand..................... 0.54840% sandoffense................... 0.53536% tricksun...................... 0.53071% monowater..................... 0.48515% rainoffense................... 0.48071% sunoffense.................... 0.30564% stall......................... 0.20104% trickhail..................... 0.17341% dragmag....................... 0.13907% batonpass..................... 0.12626% monopoison.................... 0.12626% hailoffense................... 0.11206% monoice....................... 0.07303% monosteel..................... 0.06995% monodark...................... 0.05939% monofire...................... 0.05939% monofighting.................. 0.04641% sandstall..................... 0.04641% monograss..................... 0.04334% monoghost..................... 0.03652% monopsychic................... 0.02969% mononormal.................... 0.02969% trapper....................... 0.02662% monobug....................... 0.00990% monofairy..................... 0.00990% monoelectric.................. 0.00990% monodragon.................... 0.00990% Stalliness (mean: -0.123) |## -1.5|## |#### -1.0|######## |################ -0.5|##################### |############################## 0.0|####################### |################## +0.5|############## |############## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.63%