balance.......................57.12785% weatherless...................50.94540% sand..........................33.81047% offense.......................27.81856% hyperoffense..................14.92939% rain..........................10.80148% trickroom..................... 5.05987% sun........................... 4.05772% hail.......................... 2.98844% multiweather.................. 2.60352% tailwind...................... 0.53310% tricksun...................... 0.44991% voltturn...................... 0.37012% sunoffense.................... 0.15483% semistall..................... 0.12420% sandoffense................... 0.10402% monowater..................... 0.00881% monotype...................... 0.00881% rainoffense................... 0.00003% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.084) |########### -1.5| |########### -1.0|####### |######## -0.5|######### |########## 0.0|############################# |############################## +0.5|#################### |######################## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.63%