balance.......................68.42765% weatherless...................58.21819% sand..........................30.51042% offense.......................17.65231% hyperoffense..................13.89305% rain.......................... 8.45161% sun........................... 2.81833% hail.......................... 2.19535% multiweather.................. 2.19389% trickroom..................... 1.41299% tricksun...................... 0.28321% semistall..................... 0.02700% tailwind...................... 0.02235% sandoffense................... 0.00875% sunoffense.................... 0.00254% monowater..................... 0.00043% monotype...................... 0.00043% voltturn...................... 0.00018% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.100) |########### -1.5| | -1.0| |## -0.5|# |### 0.0|############################## |####################### +0.5|##### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.29%