weatherless...................83.75565% offense.......................49.81382% balance.......................23.60534% hyperoffense..................20.25407% voltturn......................10.95407% sand.......................... 9.91077% semistall..................... 3.36376% stall......................... 2.96301% rain.......................... 2.95280% sun........................... 2.77910% monotype...................... 2.60768% choice........................ 1.49740% hail.......................... 0.94113% sandoffense................... 0.93091% trickroom..................... 0.91615% dragmag....................... 0.84576% rainoffense................... 0.66185% monowater..................... 0.62098% sunoffense.................... 0.40756% mononormal.................... 0.36328% monofighting.................. 0.36215% multiweather.................. 0.31901% sandstall..................... 0.28041% monoground.................... 0.17029% monoflying.................... 0.15667% monoelectric.................. 0.12261% monosteel..................... 0.12147% monofire...................... 0.10898% monobug....................... 0.10785% hailoffense................... 0.09763% monopsychic................... 0.08628% monograss..................... 0.08287% monopoison.................... 0.07266% monoice....................... 0.06471% monorock...................... 0.06357% monoghost..................... 0.06017% tricksand..................... 0.05563% monodark...................... 0.05109% tailwind...................... 0.02952% tricksun...................... 0.02952% monofairy..................... 0.02611% monodragon.................... 0.02157% allweather.................... 0.00681% sunstall...................... 0.00568% hailstall..................... 0.00568% gravity....................... 0.00341% Stalliness (mean: -0.342) |### -2.0|### |#### -1.5|########## |################ -1.0|################### |############################## -0.5|############################## |############################# 0.0|######################## |################## +0.5|############# |######## +1.0|##### |## +1.5|### |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%