weatherless...................93.29067% offense.......................44.60302% balance.......................25.28209% hyperoffense..................20.10652% voltturn......................15.66541% stall......................... 6.56765% sand.......................... 5.57546% semistall..................... 3.44072% dragmag....................... 1.01813% sandstall..................... 0.80043% choice........................ 0.66997% sun........................... 0.65233% trickroom..................... 0.53935% rain.......................... 0.33085% monotype...................... 0.24764% hail.......................... 0.19885% sandoffense................... 0.12150% sunoffense.................... 0.11748% rainoffense................... 0.09058% monowater..................... 0.08156% monofighting.................. 0.05836% hailstall..................... 0.05221% multiweather.................. 0.04815% mononormal.................... 0.03410% monograss..................... 0.03172% gravity....................... 0.01590% monosteel..................... 0.01534% monoelectric.................. 0.01321% monoground.................... 0.00816% monoflying.................... 0.00476% tricksun...................... 0.00158% sunstall...................... 0.00155% monoice....................... 0.00026% monopsychic................... 0.00010% monobug....................... 0.00004% monodragon.................... 0.00002% hailoffense................... 0.00001% monopoison.................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.236) |####### -2.0|##### |##### -1.5|####### |########## -1.0|######## |###################### -0.5|####################### |############################## 0.0|############## |################ +0.5|############# |########### +1.0|## |### +1.5|### |##### +2.0|## |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.52%